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Out Of Hand - Final Year Film

Film , Currently submitted to film festivals,

Please contact me for the password​

https://filmfreeway.com/OutOfHand_Film

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Official Selections 

Selected for Competition : Linea d'Ombra Festival- VedoAnimato Italy,2020

Finalist : Jing Shan Classic,Cultural and Arts Awards, Taipei 2020

Official Selection : spudFILM:CLEANSE , United Kingdom

Official Selection: FICMA MX 2020, Barcelon Spain

Official Selection : 4th Chaniartoon 2020, Crete, Greece

 

Story

Joe lives in a world ruled by a controlling giant hand that behaves like an overbearing parent.

Every day, the hand puts him through the mundane cycle of waking up, getting dressed, eating and going to work where he works as a box maker.

Eventually, he gets sick and tired of the structure and cycle, causing him to find an outlet to express his creativity.

The aim of the film is to explore the balancing act required in life between creativity and structure.

Today’s society places precedence on hardwork and oftentimes forgets that while it will get you places, it can also be the result of undesirable (and perhaps, frequent) burn outs. It is always important to strike a balance between things and give yourself time-off to recharge and do the things you enjoy. ‘Out Of Hand’ explores this observation through the life of “Joe”, a toy whose life is controlled by a mysterious giant hand. Joe, our “Average Joe”, represents the part of us that craves creative freedom, while the giant hand represents the counterpart to us as well as society who respects only practicality and hardwork.

This relationship dynamic depicts the opposite ends of this spectrum and shows us the value in both. The concept draws inspiration not only from the people around us who are the embodiment of “working hard 24/7”, but also from the German phrase "Arbeit macht frei", a phrase meaning “work will set you free” that was used on the gates of a concentration camp in Auschwitz during the Second World War.

This idea of a concentration camp was the inspiration for developing the story plot, the oppressive environment, and character designs, which served to emphasize the human’s conformance to societal expectations.

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Elizabeth - Director, 3D artist

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Niharika - 3D Artist

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Tidaporn - 2D Artist

I was mainly responsible for the environment concept, design and modelling. The 3D animation and lighting was equally split between my group mate Elizabeth and me. The 2D Portion of the film was animated by my other group mate, First.

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